
This Site Has Moved!
update your bookmarks
After a long struggle with batch posting I finally managed to move my blog to a Wordpress backend. I will maintain this version of the blog with all the previous posts, but I will not update the site at this address. Instead I moved the site to www.rengelbert.com/blog/ directory. A few months from now I will redirect from this homepage to that address.
But now I have permalinks, a decent RSS feed, a decent code syntax highlighter and comments!

ISGL3D: The Basics of Game Scene 1
step by step
As I promised here is a step by step description of the ISGL3D version of Game Scene 1. In a future tutorial I will show how to implement the Bullet engine in a project, but for now I just wanted to show the basics.

Game Scene 1: 3D Room with Isgl3D
more planes
So it's time to take the Away3D version of my first Game Scene example and bring it to the Iphone. For this, I'll use a framework called Isgl3D which I think is the most similar one to Away3D in the way it accomplishes things. And I find it far less confusing than Cocos3D. Plus it offers the ability to create primitives, which is something I like in Away3D, not being much of a 3D modeler myself.

Game Scene 1: 3D Room with Away3D
da plane!
Moving back to 3D for a while, I'm starting a series of tutorials on how to build a simple 3D scene for a possible game, where lots and lots of 2D sprites are used instead of 3D models. In the example below I use a plane object as my "hero" character and I texture it with the animation frames for that sprite.

The Slip-up: An Illustration
or How Hard it is to Keep a Secret
Tought I'd take some time off from coding and worked on an illustration. Then I thought of this silly joke, I guess from reading too many Dan Piraro comic panels (is there such thing as reading too many Bizarro jokes?!) and I thought, what the heck.
